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Full text of "Roland DDR-30 Owner's Manual"

[^ Roland 

■MSI DIGITAL. DRUMS 



g)[o)[°]=©(o) 



Owner's Manual 



^Roland digital drums 



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roWE" 







FEATURES 



IMPORTANT NOTES 



The Roland DDR-30 is a MID) compatible digital 
drum module. Set up with the drum pad kits - 
PD-10 Bass Drum Pad and the PD-20 Snare/Tom 
Pads, it makes a perfect digital drum system. 

The DDR-30 features 6 drum voices (Bass, Snare 
and Toms) and up to 8 different sounds per voice 
(total of 48 sounds) are preprogrammed ready to 
be called up by using the 6 drum pads (a Bass, a 
Snare and four Toms). These preprogrammed 
sounds can be delicately modified and stored in 
memory. 

To enable the easy and accurate modification of 
sounds, ail the programming is done with the 
large Alpha Dial, and all programmed data and 
memory functions are displayed on the front 
panel. 

Using the optional Memory Cartridge M-16C, you 
can expand the library of the drum sounds. 

The DDR-30 can also be used as a drum module 
for a MIDI sequencer. 



• The appropriate power supply for this unit is 
shown on its name plate. Please make sure 
that the line voltage in your country meets that. 

• Please do not use the same socket used for any 
noise generating device (such as motor, vari- 
able lighting system). 

• This unit might not work properly if turned on 
immediately after turned off. If this happens, 
simply turn it off and turn it on again a few sec- 
onds later. 

• Before setting up this unit with other devices, 
turn all of them off. 

• This unit might get hot while operating, but 
there is no need to worry about it 

• Use a soft cloth and clean only with a mild 
detergent. 

• Do not use solvents such as paint thinner. 

• Avoid using this unit in excessive heat or 
humidity or where it may be affected by direct 
sunlight or dust. 

• Save the necessary data on a cartridge before 
having the DDR-30 repaired, in case it happens 
to be accidentally erased. 



Beschemigung des Herstellers /Importeurs 

Hiermit wird bescheinigt, daE der/die/das 

ROLAND DIGITAL DRUMS DDR-30 

IGwat, Typ. Beztichnungl 



in Obereinstimmung mit den Bestimmungen der 

Amtsbl. Vfg 1046 / 1984 

(Amubl»ttv«rfuBuno) 



funk-entstdrt ist. r >. 

Der Deutschen Bundespost wurde das Inverkehrbringen dieses Gerates 
angezeigt und die Berechtigung zur Uberpriifung der Serie auf Einhaitung 
der Bestimmungen etngeriumt. 



Roland Corporation Osaka / Japan 

Namedot Hmullerc/lmportaufs 



naoio a no Television interrerence 



"Warning - This equipment has been verified to comply with the limits for a Class B computing device, 
pursuant to Subpart J, of Part 15, of FCC rules. Operation with non-certified or non-verified equipment 
is likely to result in interference to radio and TV reception." 



The equipment described in this manual generates and 
uses radio-frequency energy. !f it is not installed and used 
properly, that is, in strict accordance with our instructions, 
it may cause interference with radio and television recep- 
tion. 

This equipment has been tested and found to comply with 
the limits for a Class B computing device in accordance 
with the specifications in Subpart J, of Part 15, of FCC 
Rules. These rules are designed to provide reasonable pro- 
tection against such an interference in a residential installa- 
tion. 

However, there is no guarantee that the interference will 

not occur in a particular installation, if this equipment does 
cause interference to radio or television reception, which 
can be determined by turning the equipment on and off. 
the user is encouraged to try to correct the interference 
by the following measure: 
• Disconnect other devices and their input/output cables 

one at time. If the interference stops, it is caused by 

either the other device or its I/O cable. 

These devices usually require Roland designated shielded 
I/O cables. For Roland devices, you can obtain the proper 
shielded cable from your dealer. For non Roland devices, 
contact the manufacturer or dealer for assistance. 



If your equipment does cause interference to radio or 
television reception, you can try to correct the interference 
by using one or more of the following measures: 

• Turn the TV or radio antenna until the interference stops. 

• Move the equipment to one side or the other of the TV 
or radio. 

• Move the equipment father away from the TV or radio. 

• Plug the equipment into an outlet that is on a different 
circuit than the TV or radio. (That is, make certain the 
equipment and the radio or television set are on circuits 
controlled by different circuit breakers or fuses.) 

• Consider installing a rooftop television antenna with 
coaxial cable lead-in between the antenna and TV. 

If necessary, you should consult your dealer or an ex- 
perienced radio/television technician for additional sugges- 
tions. You may find helpful the following booklet prepared 
by the Federal Communications Commission: 



"How to Identify and Resolve Radio-TV 
Problems" 



Interference 



This booklet is avilable from the U.S. Government Printing 
Office. Washington, DC, 20402, Stock No. 004-000- 
003454. 



CONTENTS 



[T] PANEL DESCRIPTION 3 

|T| CONNECTIONS 5 

[|] OPERATION 6 

1. Drum Set 6 

a. Drum Sounds 6 

b. Changing the Drum Sets 7 

c. The Sounds of a Drum Set 8 

d. 8 Drum Sounds of each Drum 

Voice 9 

e. Changing the Drum Set 
Combinations 10 

f. Calling a Drum Set with the 

Peda! Switches 10 

2. Edit 12 

a. Editing Parameters 13 

b. Write 14 

c. Parameters 15 

3. Memory Cartridge 18 

a. Attaching the Memory Cartridge .... 18 
fa. Changing the Memories (Internal, 
Cartridge A, Cartridge B) 19 

c. Loading from the Memory Cartridge 
to Internal Memory 20 

d. Saving from the internal Memory 

to the Memory Cartridge 20 



4. Other Useful Functions 21 

a. Returning to the Basic Sound 

by Removing Effects 21 

b. Calling the Factory Preset 21 

c. Copy 22 

d. Adjusting the Sensitivity 24 

H APPLICATIONS 25 

1. Example Setups 25 

a. Setup with a keyboard recorder ...... 25 

b. Setup with a rhythm machine 26 

c. Setup with a synthesizer 26 

d. Setup with a MIDI sound module ... 27 

2. MIDI 28 

a. Setting MIDI Receive Channel 28 

b. Setting MIDI Transmit Channel 29 

c. OMNI ON/OFF 30 

d. Note Number Assignment to 

Drum Voices 31 

e. MIDI MIX ON/OFF 33 

f. Program Change 34 

[si SPECIFICATIONS 39 



Please read the separate volume "MIDI", before reading this owner's manual. 



Copyright © 1985 by ROLAND CORPORATION 

All rights reserved. No part of this publication may be reproduced in 
any form without the written permission of ROLAND CORPORATION. 



n PANEL DESCRIPTION 



<Front Panel > 



©Forward Button 



$) Sensitivity Button 



O Display 



I^Roland DIGITAL. DHUMS 




uuuu 
□□□□ 



©Set Buttons 



©Bank Button 



©Set Write Button 



©Edit Write Button 




©MIDI Message 
Indicator 



LSA°Xsl* 




©Power Switch 
©Memory Cartridge Holder 



©Patch Number Button 



'©Instrument Button 



<Rear Panel > 



©St ereo Out Jack (B)/Mono Jack 
© Stereo Out Jack (L) 
©Multi Out Jacks 




<T) 



ATOMTON 




o 



o o o o o 




To PA, Power AmpSifier, etc. To PA, Mixer, etc 



<Rear Panel) 



CAUTION . <iu 
ATTJNTION : ..hi 



See Page 25 to 27 



O) (O 




o) (o 




Pedal Switches 

DP-2 

(Optional) 





Drum Pads 

PD-20 
(Optionai) 






inn 




□ ID 




tttttf 00 








A A A i 


I A A 























•PIN STANDARD 

2 . C0lD—(JFjtt--1 . GND '■■ 
3. HOT 




Drum Pad 
PD-10 

(Optional) 



Connect the DDR-30 as shown on page 5, then 
turn it on. 

1. Drum Set 
a. Drum Sounds 



<Six Drum Sounds which make 
a Drum Set combination> 



Turning the DDR-30 on will cause the Display 
to respond as shown below. 



TM 1 
(Tom) 




TM2 
(Tom) 




TM 3 

(Tom) 




TM4 
(Tom) 






















SD 

(Snare Drum) 






i 






BD 

(Bass Drum) 





The DDR-30 features six drum voices (Bass, Snare 
and Toms) and up to 8 different sounds per voice 
(total of 48 sounds) are preprogrammed ready to 
be used. In addition, the unit will memorize up to 
32 combinations of the 6 drum sounds (a bass, a 
snare and four toms). 



See Page 1 9 



Drum Set 
Number 



TMT 



Ti . h a 

AS i I 



Bank Number 
(1-4) 



See Page 8 



TIT) 

JJJJ 



Set Number 
(1-8) 



The combination of the 6 drum sounds is a drum 
set in actual drumming, So, in this manual, we 
call the combination "Drum Set". The memory 
location where a Drum Set is stored can be as- 
signed by a Bank (x4) and a Set (x8) numbers. 



Jl - 11 shown in the center of the Display is the 
number of the Drum Set. The left number 1 
means Bank number 1, and the right number 1 
means Set number 1. In other words, the Drum 
Set 1-1 is currently selected ready to be used. 

* Play the pads and see how the Drum Set sounds. 



<Drum Set Numbers) 









Set 


m si 


Bank \ 


1 


2 


3 


4 


5 


6 


7 


8 




1 


11 


12 


13 


14 


15 


16 


17 


18 




«. 




2 


21 


22 


23 


24 


25 


26 


27 


28 


3 


31 


32 


33 


34 


35 


36 


37 


38 








4 


41 


42 


43 


44 


45 


46 


47 


48 



b. Changing the Drum Sets 



©Select the Set Number, 



Any of the 32 Drum Sets can be called up by the 
following operations. 

OPERATION 

(7) By pushing the relevant Set Button ©, select 
the Set number of the Drum Set you want. 

The Display will show the new Set number. 

(|) By using the Bank Button Q, set the Bank 
number of the Drum set you want. 



BANK 


I 


2 


3 


4 










5 


6 


7 


e 



Pressing the upper part of the Bank Button will 
increase the number and the lower part will 
decrease. 

Try various Drum Sets. 



* The Set Number changes. 



TMT 
±1* 1 



T7„ Hf-t 



T'Ti„ a 
JJJJ i 



Set Number 



©Select the Bank Number. 







, 


, 








1 






k « 






« 


7 




2 






BANK 




3 
4 




BANK 












' 


r 







* The Bank Number changes. 



TMT 
IN l 



Ti..nn 



-•I ii t 



JJ L-> L-i 



TJT)._ /» 

J.' XI I 



Bank Number 



c. The sounds of a Drum Set 



The DDR-30 features 6 drum voices (Bass, Snare 
and Toms) and up to 8 different sounds per voice 
(total of 48 sounds) are preprogrammed ready to 
be used. However, these preprogrammed sounds 
can be delicately modified to your taste and 
stored in memory. (See page 12 "Edit".) 

There are 8 bass drum sounds (BD-1 to BD-8), 8 
snare sounds (SD-1 to SD-8), and 32 torn sounds 
(four kinds of TM-1 to 8). We call those numbers 
1 to 8 Patch Number. 



To see other drum sounds (SD, TM1 to TM4) in 
the same Drum Set, take the following operation. 



OPERATION 

(T) Press either side of the Instrument Button ®. 

Pressing the upper side of the button will change 
the Display like BD — SD -* TM1 -» TM2 -* TM3 -> 

TM4 — * BD and pressing the lower side will 

make it the other way round. 



See Page 1 9 



Drum Set 
Number 



TMT 
_LMI * 



Ti .. n n 

AS l t 



Drum Sound 
Display 



"DT7„ n 
MJJ I 



Drum Voice (BD,SD,TM1 -4)- 
Patch Number < 1 — 8) ■ 



When the DDR-30 is switched on, JIJ-- 1 is 
shown at the right of the Display, and as mentioned 
before, the center of the Display shows 3™ 11 . 
This means that the Drum Set 11 is ready to be 
used, and the Patch number of the bass drum 
sound used in the Drum Set 11 is BD-1 (Bass 
Drum 1). 




BD BD 

I t 

SD SD 

i t 

TM1 TM1 

I f 



TM2 TM2 

I t 

TM3 TM3 



I t 

M3 TM 

i t 



TM4 TM4 
4 




* To see the drum sounds in the different Drum 
Set, first assign the Drum Set number using the 
Set Button Q and the Bank Button 0, then take 
the above procedure (T). 



d. 8 Drum Sounds of each Drum Voice 

Now, let's call the 8 different preset drum 
sounds of each drum voice respectively. 

When you switch the DDR-30 on, the Bass Drum 
is ready to be called. 

OPERATION 



(T) Push either upper or lower side of the Patch 
Number Button 0. 



<To listen to each Snare drum sound (1 to 8)> 



• Select "SD" by using the Instrument Button. 





TMT 


Ji 1 t -JJJ 1 


DRUM SET 






/ 














* u- 


« 






2 


3 


Y^y? 






FWD 






/ 




INST 
SELECT 


PATCH 
NO 
















6 


7 


8 




*^ 


<\ 




BACK 



Pushing the upper side will change the Patch 
number in the Display 1 towards 8 sequentially. 
Pushing the lower side will make the change the 
other way round. 

While actually playing the pad of the bass drum, 
repeat the above operation and see how the bass 
drum sounds. 

* The drum sounds of the snare drum and the 
torn can also be heard. First, select the drum 
sound you want by using the Instrument Button 



• Select each Patch Number while listening to the 
snare drum sound. 



TMT 
J. > « l 


Tl. 


1 t 


1 


A 

1 

i 




ORUM SET 








/ 




















* 








2 


3 


4 




M 


K 




FWD 












NO 






6 


7 


a 




« 


.\ 


tf 


\ BACK 



e. Changing the Drum Set Combinations 

You can change the combination of the six drum 
sounds in a Drum Set. 

OPERATION 

(T) Call the Drum Set which you wish to change 
the combination of by using the Set Button © 
and the Bank Button 0. 

Now, at the center of the Display, the Drum Set 
number you have called is shown, e.g. m~c'c' - 

(2) Call the drum voice you wish to change by 
using the Instrument Button ©. 

Now, at the right of the Display, the drum voice you 
have called and the Patch number of that drum 
sound are shown, e.g. 5U" 1 ■ 

(3) Using the Patch Number Button ®, and with 
the aid of the Display window, change to the 
Patch number of the drum sound you like. 

Now, the Set number of the Drum Set start flash- 
ing in the Display, Flashing means a new drum 
sound is called, but not yet written in memory. To 
write the new drum sound into memory, go to the 
following procedures. 

Push the Set Write Button % 

The flashing changes to steady glowing, showing 
the new sound is now written into memory. 



f. Calling a Drum Set with the Pedal 
Switches 

Simply connect two optional pedal switches DP-2's 
to the Bank Shift Jack ® and the Set Shift Jack®, 
and you can call any preset Drum Set by pressing 
the pedal. 




• Bank Shift Jack 



The Bank Number is 
shifted one by one. 



©Set Shift Jack 




The Set Number is shifted 
one by one. 



Pedai Switches 
DP-2 

(Optional) 



(5) To change the sounds of other drum voices, 
repeat the procedures (f) to ©. 



Pressing the pedai connected to the Bank Shift 
Jack will advance one Bank number, and pres- 
sing the one connected to the Set Shift Jack will 
advance one Set number. 



10 



<To change the snare drum of Drum Set 28 (to SD-4)> 



©Select the Drum Set 28, 



Change to the Patch number you want ( = 4). 




[^Roland DISITAU DRUMS 



Ti.iT Ti.."TCtl CT).. II 
Xlti JJ CD DJJ 1 

/ - 






— 






' 


- 


fmUr 




«w< 


' 


« 


' 


' 



Select the drum voice you want ( = Snare Drum). 




i Press the Set Write Button ©. 




11 



2. Edit 

8 different drum sounds are preprogrammed for 
each drum voice (Bass, Snare and Toms) in the 
DDR-30's memory. All of these 48 sounds can be 
modified to your taste. 

A drum sound consists of 16 parameters which 
can be respectively edited with the Alpha Dial ©. 
These 16 parameters are divided into 4 groups; 
Voice, Pitch, Equalizer and Gate as shown below. 



Group 


Display 


Parameter 


Variable 
Range 


Ref. 




C ni inr c * i .. 

JUU'^LL IMU 


SOURCE NUMBER 


1 to 4 


15 








i CO 


LEVEL 


0to99 




VOICE 




0»" Tirot/ 


ENVELOPE DECAY 


lto99 








n t t or" i./ 


ATTACK 


0to99 




OTu T/ro»/ 

1 MM JJl_ ' 1 ' 


ATTACK DECAY 


1to99 




OTTru 

f i ILM 


PITCH 


-24to+24 


15 








TlCft'TjTlQTl.J 
j3L.Ml.fJJl i 1 1 


BEND DEPTH 


0to99 




PITCH 




"QO'T7"nno»/ 


BEND DECAY 


1to99 










TM/M CCMC 
Him _»(_' m_i 


DYNAMICS SENSITIVITY 


0to99 








TQCTJi C 
iml JJL. '_ 


TREBLE 


-6to+6 


16 




so 




HOC c 

JJ' l_J_J 


BASS 


-6to+6 












GATE LEVEL 1 


0to99 


16 








r: ttmc 


GATE TIME 


0to99 




GATE 




C D» COC <* 


GATE RELEASE 1 


1to99 








C i C i ' C i D 

L.I LLI'LLL 


GATE LEVEL 2 


0to99 




n cm c.oc.p 


GATE RELEASE 2 


1to99 



12 



a. Editing Parameters 



OPERATION 

(T) Call the drum sound you wish to edit by using 
the Instrument Button and the Patch 
Number Button 0. 

(2) Push the Edit Button { Voice 0, Pitch <£>, 
GATE © or EQ ©) which includes the para- 
meter to be edited. 

The corresponding indicator will light up, and 

now the DDR-30 is in the Edit mode. Meanwhile, 
the Display shows the name of the first parameter 
in the selected group, and its value. 

(3) By using the Forward Button © and the Back 
Button ©, call the parameter you wish to edit. 
If you wish to edit the first parameter in the 
group, you can skip this procedure. 

Pushing the Forward Button calls the next 
parameter, and pushing the Back Button backs 
one up. 



© Play the relevant pad, and edit the sound by 
rotating the Alpha Dial. 

The parameter value shown at the right of the 
Display will change to a flashing number. This 
means the parameter value is changed but not 
yet written into memory. 

(5) If you wish to edit the parameters in this 
group, repeat the procedures (D and ©. 

(6) When you have finished editing, push the 
same Edit Button you pushed in the proce- 
dure (5). 

The Edit mode is now cancelled. At the right of 
the Display, the patch number of the drum sound 
you have just edited will flash. 



* If you wish to edit the parameters of other 
group, go back to the step (2). 

NOTE 

This editing operation does not automatically 
rewrite the existing drum sound. To write the 
edited sound into memory, take the following 
Writing operation. 



13 



b. Write 

The edited sound will be erased if you call other 
sound or other Drum Set. To retain the edited 
sound, appropriate writing operation is required. 



OPERATION 

When editing is compieted, press the Edit Write 
Button 0. 

The flashing Patch number in the Display will 
now glows steadily. 



©Select the drum sound you wish to edit. 



TMT 


Tl. 


A 
1 


/ / 


-j 










DftUU Ml 










' 


' 


' 


• 


7? 


* 


-^ 


\ 


™> 


o 


□ 




' 


• 


' 


r> 


^ 


o 


a 










i 






\ 







(DChange the value you like. 

a. dial 




flashing 



c.Tt_.o c mi / urow ruz- 



I Press the Edit Button. 



b or C buuf'L L i »G 



W 



W] 



* Press the Edit Write Button© . 



C~fi-D O'" Tiro" f)C 
boi C C'l" oh_mi ..ijL 



1 



IB 



i Select the parameter whose value you wish to 
change. 




glowing steadily 



CT>~Z> Cue TJrp>' nc 



T 



' 


' 


' 


• 




SCL£Ct 


"■S" 




™ 


* ct 


a 




■ 


' 


' 


• 


.«. 


□ 


□ 





* Writing is completed, 



14 



c. Parameters 



VOICE GROUP 



. 'f r y ;— 
VOICE 



4 



The parameters in this group can change 
the volume and the sensitivity of dynamics. 



Source number 






/ore 

.11 W_L 



I ML 



H 



This is the parameter that selects one of 
the four digital drum sounds (Sources) 
provided for each drum voice. The sound 
selected here can be edited by changing 
the values of the following parameters. 



Level 



I CI ' C I 

L. L- V L_ L_ 



u JIJI 



This adjusts the volume of the sound. The 
volume of each drum sound in a Drum 
Set combination needs adjsuting to even 
the volume difference. At value of 0, there 
is no sound produced, and towards 99, 
the higher sound is produced. 



Envelope Decay 



CM* ' 



77 f 
JJL 









This sets the time required for the sound 
note to fade out (= decay time). 



Attack Level 



GT 
/ I I 



"C 

i i 



i / 



» I..OO 



This sets the highest ievei to which a note 
can reach. In other words, weaker or 
stronger attack can be selected. When the 
pads are played gently, there is no attack 
obtained whatever value is set here. 



Attack Decay 



OTU 77f~Q*/ 
fill* JJL. / I I 



"..DO 



This sets the decay time of the attack 
sound. 



prrcH group 



The parameters in this group decide the 
pitch, the sensitivity of the pitch bend 

effect. 



Pitch 



D T T f 
I ± t L 



U 



i .. Di.J.. J. Dlj 



This sets the pitch for each drum sound. 
Variable from -24 to +24 within two 
octaves. 



Bend Depth 



Ut. ft ' TiTlQ Tij 
lit— l MJJJJI III 



n 
u 



nn 



This sets the sensitivity of the pitch bend 
effect. At "0", there is no pitch bend effect 
obtained, and towards "99", effect 
becomes deeper. When the Pitch value is 
"-24", however, there is no pitch bend 
effect regardless of the value of the bend 
depth. 



Bend Decay 



"DC ft iTtTir en/ 

JJL-' ¥ XI JJL_ / I i 



« .. DO 



This adjusts the time needed for the pitch 
to come down to the set depth of the 
bend depth ( = pitch bend speed ). At 
"1" the speed is fastest and towards 
"99", slower pitch bend effect is obtain- 
ed. 



Dynamics Sensitivity 



T/WM CCMC 



n 
u 



93 



This sets the sensitivity of the pitch bend 
effect. As the value is increased, the sen- 
sitivity is emphasized, that is, deeper pitch 
bend is obtained by harder hit on the pads. 



15 



EQUALIZER GROUP 






-M 

EQ 


The parameters in this group can adjust 
the tone of each voice. 






1 


Treble 


TOCDi C 
IML JJL. '- 


L.I I (J 


This parameter cuts or boosts higher fre- 
quencies. At "0", fiat characteristic is 
obtained (towards +6: boosted, -6: cut). 


2 


Bass 


T/QC C 
XII f.J,J 


„ C .- JL C 


This parameter cuts or boosts lower fre- 
quencies. At "0", flat characteristic is 
obtained (towards +6: boosted, -6: cut). 



GATE GROUP 



The parameters (Gate 1 and 2) in this 
group can create signal gate effect that is 
a sudden cut of a sound. 

Gate 1 

The gate effect can be obtained only 
when the pad is hit harder than a certain 
level. Also, the sound can be sustained as 
long as you like. 

Gate 2 

The gate effect can be obtained in what- 
ever manner you play the pads. Unlike 
Gate 1, the sound cannot be sustained. 



GATE GROUP 


1 


Gate Level 1 


C 1 Cl'Cl A 


n„qo 


This parameter sets the volume needed to 
obtain the Gate 1 effect. At 0, no effect is 
obtained, and "99" is the maximum 
volume. 


2 


Gate Time 


c TTMC 
U 1 LI »L- 


n..oo 


This sets how long the sound should be 
sustained. The volume of the sustained 

sound is what set with the Gate Level 1. 


3 


Gate Release 1 


C D» CDC 1 

U MLLMJ 1 


« .. DO 
1 -J_J 


This sets the time needed for the Gate 1 
sound to finally fade out. 


4 


Gate Level 2 


C I Cl'Cl Ci 


n„oo 


This sets the level at which the Gate 2 
effect begins. The value should represent 
the percentage to the initial level. 


5 


Gate Release 2 


C C'l cocc 

U MLLI l-JL- 


i J3 


This sets the time needed for the Gate 2 
sound to finally fade out. 



16 



*Gate 1 



* Gate effect is not 
obtained at fow 
output level. 



G. LEVEL 1 




* Gate 2 



G. LEVEL 2 





•G. LEVEL 2 



G. RELEASE 2 



ENV DECAY 



17 



3. Memory Cartridge 



Using the optional memory cartridge M-16C, the 
32 Drum Set combinations can be expanded up 
to 96, increasing the drum sounds up to 144. 



One memory cartridge has the capacity twice as 
much as the internal memory of the DDR-30. In 
other words, one memory cartridge consists of 
the two areas A and B, and each area can retain 
up to 32 Drum Set combinations and 48 drum 
sounds. 



a. Attaching the Memory Cartridge 



OPERATION 



(T) Make sure that the Protect Switch on the 
Memory Cartridge is set to the ON position. 

© With the Protect Switch of the Memory Car- 
tridge facing upward, securely connect the 
Memory Cartridge to the Cartridge Holder © 
on the DDR-30. 



Protect Switch 

Normally, set this switch to the ON position to 
protect the data from accidental loss. And set 
this to the OFF position when writing Drum 
Sets or Drum Sounds into cartridge memory. 



l!ID[jl9!^ a IIB® 



MSMOHV CARTRIDGE 



MIDI MESSAGE 





Protect Switch 
ON 



18 



b. Changing the Memories (Internal, 
Cartridge A, Cartridge B) 

When the power is first applied to the DDR-30, the 
Internal memory is automatically selected. This 
can be seen in the Display with the letters "I,\'T". 
To use the memory of the Cartridge, take the fol- 
lowing operation. 



©Insert the Memory Cartridge securely. 



li£A3LSJ B3 S«i 



Memory Area 
Display 



Drum Set 
Number 



Drum Sound 
Display 



TiWT 
±1 tf I 



77 
JJ 



l I 



T'77„ A 
JJ JJ I 



/ 



CR7-R- 
CRJ-'B- 



internal Memory 
Cartridge A 
Cartridge B 




09I--W 



Protect Switch 
ON 

iPush the Cartridge Button ©. 



-LP 


n ti. 

< 1 D 


it 

I 


" 


T?Ti._ 


it 

i 














tp 




' 


' 


* 




tfc. 


TH" 




- 


D 


a 




SENS 




• 


> 


■ 


««, 


a 


a 































OPERATION 

Securely connect the Memory Cartridge as 
instructed on page 18. 

(D Push the Cartridge Button ©. 



roT„o ti 

L. M » M ±1 






o 






The indicator of the Cartridge Button will light up, 
and the left of the Display will change from 
" I/VT "to" CR1-R ", showing that Cartridge 
memory A can be now in use. To change to the 
Cartridge memory B, rotate the Alpha Dial. Rotat- 
ing it clockwise will select B, and counterclockwise 
will select A. 

The Cartridge memories A and B work just like 
the internal memory. 



# Alpha Dial 




O 



f~ O T „ Tj Tl .. H H 
L- M I JJ JJ it 



TJT7„ a 

MJJ l 



* To return to the Internal Memory mode, simply 
push the Cartridge Button ©. 



©Cartridge Button 



CAR- 
TRIDGE 



o 



TJWT 



n 
JJ 



/I w 

I I 



TjTl 

JJJJ 



19 



c. Loading from the Memory Cartridge to 
internal Memory 

!t is possible to load the entire memory of Cartridge 
A or B into the internal memory of the DDR-30. 



d. Saving from the Internal Memory to the 
Memory Cartridge 

It is also possible to save the entire date on the 
internal memory of the DDR-30 to the Memory 
Cartridge. 



OPERATION 



OPERATION 



(T) Push the Cartridge Button ©. 



The left of the Display change from " INT " 
to " CftT --R ". If you wish to ioad the memory 
of the Cartridge B, rotate the Alpha Dial clockwise. 



(2) By using the Forward Button © or Back button 

Onat " I - OP TO TT1I7C..I nQT> " in thf> 

' a® 1 LW i I? J. JJU(_ L.U' »i-l "" lntJ 

Display. (See the picture below.) 

(D Push the Cartridge Button ©. 

When the loading is completed, the indicator of 
the Cartridge Button goes out, and the Display 
will return to the usual condition. 



(T) Push the Cartridge Button © to call the Car- 
tridge memory. 

If you wish to save the data to the Cartridge B, 
select B by using the Alpha Dial 

(2) By using the Forward © or the Back Button ©, 
cause the Display to show " CRRTPI J?GE ~ 



COi'C 



". (See the picture below.) 



(|) Set the Protect Switch on the Memory Car- 
tridge to the OFF position. 

© Push the Cartridge Button ©. 

When the saving is completed, the display 
returns to the usual indication. 



Return the Protect Switch on the Memory 
Cartridge to ON. 



Try playing both INT and CRT-A (or CRT-B), and confirm 
that loading or saving is successfully done. 



rOT Q T»„ A A VTi.„ A 

|_ ) * I " I" I JJ II JJ XI I 



r* nn tot Tire .. o i n o tj 
L.nn n\i xiOt. 1 1 i-u» ixi 



rDC'TOTTiCCO COl'C 
(_/ 1M I >? J_ AOJL I I -J' >" <- 



20 



4. Other Useful Functions 

a. Returning to the Basic Sound by 
Removing Effects 

The preprogrammed drum sounds of the DDR-30 
take on various effects such as Pitch Bend, 
Equalizer and Gate, etc. The DDR-30, however, 
features the function to remove al! these effects 
and return to the basic sound without any effect. 
This function is useful when you particularly want 
the basic sound for editing from the beginning. 

OPERATION 

(T) Cal! the drum sound from which you wish to 
remove all the effects applied, by using the 
Instrument Button © and Patch Number But- 
ton Q. 

(2) Hold the Voice Button down for about four 
seconds. 

The Display shows Edit mode indication 
(SOURCE No. ) for a few seconds then returns 
to the usual indication. This means that the Basic 
sound has replaced the drum sound you called in 
the step (T). 



©Call the drum sound. 




©Hold the Voice Switch down 
for about 4 seconds. 




b. Calling the Factory Preset 



In the memory of the DDR-30, 32 Drum Set com- 
binations are preprogrammed. We call the entire 
data "Factory Preset", and this can be recalled at 
any time by a simple operation. 

As you write an edited sound or new combination 
of Drum Set, the preprogrammed sound or Drum 
Set of the Factory Preset will be inevitably erased. 
Later, however, you may want to call back the 
Factory Preset in its complete from. If so, take the 
following operation. 

OPERATION 

(T) Turn the DDR-30 off. 

(J) While holding the Set Switch UJ down, turn 
the unit on. 

* This operation recalls the whole Factory Preset, 
but the data you have programmed previously 
will be al! erased. If you wish to retain the 
programmed data, save it to the Memory Car- 
tridge as instructed on page 20 before calling 
the Factory Preset. 

in the step (5), by pressing the button of [f] \J\ or 
[TJ instead of jTj, a part of Factory Preset can be 
recalled as shown below, the irrelevant part of the 
Internal memory will remain intact. 

(TJ: Drum Set Combination and all the Parameter 

Data except the sensitivity and MIDI 
[3]: Sensitivity Data 
0: MIDI Data 





^Roland 


















* s " 




■ r 


v 


_L_ 


* 




.% 


"A" 




M 


■!• 


■ 








[ 













While holding this Button down 




Power ON / 



21 



C. Copy 



The Copy function of the DDR-30 is useful for 
when you want to use a drum sound which is 
located in a different Memory area. For instance, 
if the DDR-30 is in the Interna! Memory mode, but 
you want a drum sound on the Memory Cartridge 
for making a Drum Set combination, copy the 
sound you want to use from the Cartridge to the 
Internal memory. 



OPERATION 

(T) Call the Memory area (internal. Cartridge A or 
B) which contains the drum sound you want 
to use, then call the relevant drum sound. 



Push the Copy Button ©. 



(3) Using the Cartridge Button © and the Alpha 
Dial © call the Memory Area where you wish 
to make a combination of Drum Set. 

The center of the Display will change to the 
relevant Memory area. 

(4) By using the Patch Number Button Q, call the 
Patch number which is the new location for 
the drum sound you have selected in the step 

©■ 

The indication at the right of the Display changes. 

if the Cartridge memory is selected in the step (3), 
set the Protect Switch on the Memory Cartridge 
to the OFF position. 



The Display wil! respond as shown below, and 
the DDR-30 is now in the Copy mode. 



(D Push the Copy Button ©. 

When the copy is successfully done, the Display 
returns to that of the step 0. 

Return the Protect Switch to the ON position. 



mow rnr „ v 

L.UI I LIU XI 



CT)„ u 

-JJJ l 



Drum Sound Display 
Memory Area Display 

Copy indication 



* If you by mistake push the Copy Button ©, or 
wish to cancel! the Copy mode while in copy- 
ing, press any of the Edit Buttons (Voice/Pitch/ 
Equalizer/Gate). 

This Copy function is available within the same 
Memory area. For example, if you wish to edit a 
drum sound and keep both the original sound 
and the edited one, initially copy the original 
sound, which makes two of the same sounds in 
memory. Then edit and write the sound. In this 
way, the original sound is retained intact, the step 
(3) is not necessary, but if the Cartridge memory is 
in use, be sure to move the position of the Protect 
Switch as required. 



22 



©Cafi the drum sound you want to use. 



< Display Reaction) 



INST 
SELECT 


PATCH 
NO 








CAR- 
TRIDGE 








SD 4 



Cartridge B 



rOT.. 7j 77.. // A 
L- M / JJ JJ It 



C Tl „ U 
J±l » 



i Push the Copy Button © , 



rno*/ ror..ti 



C Tl .. L J 

JJJ I 



©Change to the new memory area. 




Cartridge A 



(4) Select the new location. 



mow roT„o 



C 77 „ U 
-JJJ I 



mo** roT„o 

L.LJ/ i L_M f if 



C7J..D 

-JJJ *- 



PROTECT OFF 



iPush the Copy Button © , 



PROTECT ON/ 



r O T „ 7J 7) ._ rf /* 



C77..U 
-JJJ « 



23 



d. Adjusting the Sensitivity 



The DDR-30 features the Dynamics sensitivity 
which is adjustable from to 20 individually in 
each pad (BD, SD, TM1 to TM4). With the sensitiv- 
ity set to 0, there is no sound obtained how hard 
you play the pad. At the maximum value of 20, 
even gentle hitting will make big sound. 



OPERATION 

(T) Using the Instrument Button 0, call the drum 
voice whose dynamics sensitivity you want 
to change. 

(D Push the Sensitivity Button ©. 



©Call the drum Sound. 




©Push the Sensitivity Button © , 



The Display will change as shown right, and now 
you can adjust the sensitivity to your taste. 

(3) As you play the relevant pad, rotate the Alpha 
Dial ©. 




Rotating the dial clockwise will emphasize the 
sensitivity, and counterclockwise will reduce it 

<£> Push the Sensitivity Button ©. 

The Display now returns to the usual indication. 

* The sensitivities of all the voices are set to "15" 
from the manufacturer. 



r "n 



OOTl CO'C 
1 l JJ.I jl» «_J 






Current value 



Drum Voice 



)Set the value you like while playing. 



r Ti no "n ccmc 



r-in 
i it i 
i — '« • 




0-20 



iPush the Sensitivity Button ©■ 



SENS 

i_n_J 



TMT 

±1 « I 



Tt „ ft H 

If I I 



C Ti 

_J JJ 



24 



4 



APPLICATIONS 



1. Example Setups 

The DDR-30 can be set up with various MID! 
devices other than the Drum Pads, and work 
excellently as a digital drum module. 

a. Setup with a keyboard recorder 

Using the MIDI Cables (MSC-15, 25 or 50), con- 
nect the MIDI iN's and MIDI OUT's as shown in 
the below picture. Now, the rhythm played on the 
DDR-30 can be recorded into the keyboard recor- 
der, and played back on the keyboard recorder. 




©MIDI OUT Connector 



MID! Cable 
(MSC-15, 25, 50) 

MIDI IN * 



IDI IN Connector 



MIDI OUT 



MIDI 
Keyboard Recorder 




Drum Pads 
PD-10, PD-20 



/ MSQ-100 \ 

1 MSQ-700, etc. I 



REFERENCE 

a. Setting MIDI Receive Channel (P. 28) 

b. Setting MIDI Transmit Channel (P. 29) 

c. OMNI ON/OFF (P. 30) 

d. Note Number assignment to Drum Voices (P. 31! 

e. MID! MiX ON/OFF (P. 33) 



25 



b. Setup with a rhythm machine 

In this setup, the DDR-30 serves as an external 
sound source for the rhythm machine. The drum 
sounds in the DDR-30 plays according to the pat- 
terns programmed on the rhythm machine. 



(MIDI IN Connector 



MIDI CablefMSC-15,25,50) 



MIDI OUT 



MIDI 
Rhythm Machine 



(TR-707, etc.) 



c. Setup with a synthesizer 

In this setup, the DDR-30's drum voices wili sound 
by playing the relevant keys on the keyboard. 



(MIDI IN Connector 



MIDlCablefMSC-15,25,50) 





1_ {» |i ""| i"' j.„ 






—..-.p... «.»... 




MIDI OUT 


.ffliiii 


!!!!! 



MIDI Keyboard 



HP-100 
JX-8P, etc. 



REFERENCE 

a. Setting MID! Receive Channel (P. 28) 

c. OMNI ON/OFF (P. 30} 

d. Note Number assignment to Drum Voices (P. 31 ! 



26 



d Setup with a MIDI sound module 

In this setup, the connected sound module (ortne 
sound section of the synthesizer) can sound by 
playing the drum pads (PD-10, PD-20). The 
pitches of the sounds vary depending on the Note 
Numbers of the pads. 




©MIDI OUT Connector 



MIDI IN v 



MIDI Cable 
(MSC-15,25,50) 



MID! 
e.g. Synthesizer 




Drum Pads 
PD-10. PD-20 



MKS-30, MKS-7 
JUNO-106, JX-8P,etc. 



REFERENCE 

b. Setting MIDI Transmit Channel (P. 29) 

d. Note Number assignment to Drum Voices (P. 31] 



27 



2. MIDI 

The DDR-30 features three MIDI Connectors MIDI 
IN, MIDI OUT and MIDI THRU. For the detals of 

MIDI, read the separate book "MIDI". 



a. Setting MIDI Receive Channel 

When controlling the DDR-30 by an externa! MIDI 
device {e.g. example setups a, b and c), it is re- 
quired to match the DDR-30's MIDI receive chan- 
nel to the transmit channel of the external device. 

OPERATION 

(T) Push the MIDI Button ® 

The indicator of the MID! button lights up. 

(2) Press the Forward Button © or Back Button 
O until " riT5I CMfi.N'NEL " is shown in 
the Display. 

At the right of the Display, the current receive 
channel is shown. 

(3) To change the channel numbers, rotate the 
Alpha Dial © until the Display shows the 
number you want. 

16 channel numbers 1 to 16 are available for re- 
ceive channels. Rotating the dial clockwise for- 
wards a number and counterclockwise backs up 
one. 



(4) If you wish to leave the MIDI Setting mode, 
press the MIDI Button ©. 

Now, the indicator of the button goes out, and the 
display is returned to the usual indication. 

* The channel number set here is the receive 
channel. The DDR-30 can receive the messages 
which are sent on the same channel as this, 
ignoring any other messages. When the mes- 
sages are received, the MIDI Message Indicator 
©will light up. 



If you wish to go on other MID! settings, e.g. set- 
ting a transmit channel, OMNI ON/OFF, etc, do 
not push the MID! Button. 



28 



b. Setting MIDI Transmit Channel 

When controlling other externa! MID! device by 
the DDR-30, e.g. example setup d (see page 27), it 
is required to set the DDR-30's transmit channel 
to the same number as the external device. 
The DDR-30 allows individual channel setting for 
each drum voice. 

OPERATION 



© Push the MIDI Button ©. 



(2) Press the Forward Button or the Back But- 
ton until " Hi CHRNNEL " « shown 
in the Display. 



Now, the DDR-30 is ready to set transmit chan- 
nel for each drum voice. The indication at the left 
of the Display " SI' " means Bass Drum, and 
the number at the right is the set transmit 
channel of Bass Drum. If you wish to set the chan- 
nel number for BD, skip the next step than go 
directly to step (4). 

(D Press the Instrument Button © until the Dis- 
play shows the drum voice whose transmit 
channel you wish to change. 



Rotate the Alpha Dial © until the desired 
channel number is shown at the right of the 
Display. 

(D Repeat the steps (D and (3) as many times if 
you wish to change the channel numbers of 
other drum voices. 

It is possible to set several drum sounds to the 
same channel numbers. 

© Push the MIDI Button to leave the MIDI Set- 
ting mode. 

Now, the indicator of the button goes out, and the 
display is returned to the usual indication. 



29 



c. OMNI ON/OFF 



Example (a. and c] 



For the details of OMNI ON/OFF mode, read the 
separate book "MIDI". 

When the DDR-30 is set to the OMNI ON mode, it 
will recognize all the messages transmitted 
regardless of the set receive channel. This mode 
may be selected when simultaneously controlling 
the DDR-30 with the MIDI messages transmitted 
from several different channels. Also, this mode 
can be used when you do not know the transmit 
channel of the external device. 



0Pushthe MIDI Button®. 




OPERATION 

Push the MIDI Button © 

The indicator of the MIDI button lights up. 

<D Press the Forward Button @ or Back Button 
until "HJ ]jj Gri(%'I"is shown in the display. 

* At the right of the Display, the current OMNI 
mode; ON or OFF is shown. 

(D If you wish to change the modes, use the 
Alpha dial. 

Rotating the dial clockwise will set ON, and coun- 
terclockwise OFF. 

(4) If you wish to leave the MIDI setting mode, 
push the MIDI Button ©. 

Now, the indicator of the button goes out, and the 
display is returned to the usual indication. 



(DUsing Forward or Back Button; 



* Call "MIDI CHANNEL" 



MTTlT FIJOMMC7I 
/ i J. JJJ. l_m; 1/ «/ «/_. L. 



current channel 



* Call "MIDI OMN!" 



MT TlT iHMh IT 
I f JL JJJ- Ul "WJ. 



no: 

Ut I 



current setting 



(Set it as you like. 




M T TJ T 
I I J. JJJ. 



r"i_.'OMi\/ci 

(_ / II II VI M»_ t_ 



1-16 



[ MTTlT 
1 1 J. JJ J. 


r/Mh l T 
Ul I1 1 J. 




ON/OFF 1 





30 



d. Note Number Assignment to Drum Voices 

The messages of pitch (notes of the keyboard) are 
called Note Numbers. On the percussive instru- 
ment that features MIDI, a Note Number can be 
assigned to each drum voice, allowing com- 
munication of performance informations between 
them. 

1) Note Number Assignment from the 
manufacturer 



Drum 
Voice 


BD 


SD 


TM1 |TM2 


TM3 


TM4 


Note 
No. 


36 


38 


43 | 42 


41 


40 




Middle C 



31 



2} How to assign Note Numbers 



OPERATION 



<D Push the MIDI Button ©. 



© Press the Forward Button 
Button © until " 
the Display. 



mhtc 



and the Back 
" is shown in 



(D Press the Instrument Button until the dis- 
play shows the drum voice whose Note 
Number you wish to change. 

(4) If you wish to change the Note Number, use 
the Alpha Dial ©. 



MM 



hirnc 



3C 



— Note Number indication 



Selected 
drum voice 



Current Note Number 

of the selected drum voice. 



Now, you can assign a Note Number to each 
drum voice. The " I]} " at the left of the Display 
is the drum voice and the number at the right 
end is the Note Number assigned to it. if you 
want to change the Note Number of the Bass 
Drum, skip the next step and go directly to the 
step (4). 



(§) Repeat the procedures (D and © as many 
times, if you wish to change the Note Num- 
bers assigned to other drum voices. 

!t is possible to set the same Note Number to sev- 
eral different drum voices. 

© If you wish to leave this MIDI Setting mode, 
push the MIDI Button. 

Now, the indicator of the button goes out, and the 
display is returned to the usual indication. 



* The Note Numbers can be used for both receive 
and transmit. 



32 



e. MIDI MIX ON/OFF 



Example {b. and d.) 



Usually, the signals received at the MIDI IN are 
not sent out to the MIDI OUT but to the MIDI 
THRU. However, it is sometimes more conve- 
nient to mix the messages received from the MIDI 
IN and the messages of the DDR-30 itself, then 
send the mixed messages from the MIDI OUT. 
This is the idea of MIDI MIX. 



©Push the MIDI Button ©. 




OPERATION 

(T) Push the MIDI Button ©. 

The left of the Display shows MIDI MIX, and the 
right shows ON or OFF. 

<D To change the On/Off of MIDI MIX, use Alpha 
Dial. 



©Using Forward or Back Button, 



Rotating the Dial clockwise will change to ON, 
and counterclockwise OFF. 

(D If you wish to leave the MIDI Setting mode, 
push the MIDI Button ©. 

Now, the indicator of the button goes out, and the 
display is returned to the usual indication. 



* While in the MIDi Setting mode, MIDI MIX is 
Off. 



*Cail"BD CHANNEL" 



tjti ruOM^ci 

MM Li a " *»l VL.L 



current channel 



* Call" BD NOTE" 



TjTi 

MM 



MflTC 
t 1«J i L. 



current Note Number 



35 



* When the DDR-30 is operating with MIDI MIX 
On, it may suddenly stop operating, tf this hap- 
pens, keep pressing the MIDI Button until the 
Display changes. 



©Call other drum voice by using the Instrument 
Button @. 

@Set the transmit channel or the note number of 
the selected drum voice. 



nn ruOMMC 



rir~i 
i n i 



hir/TC 



n n 
* 1 1 i 

LJLJ 



r~i r~i 
i ii i 

LJLJ 




* Repeat these procedures (§) and 



33 



f. Program Change 

By using the Program Change numbers (see the 
separate book "MIDI"), you can externally (e.g. by 
a synthesizer} select a Drum Set of the DDR-30. 
Also, it is possible to change the patch programs 
on the synthesizer by operating the DDR-30. 

Program Change numbers are assigned to the 
Drum Sets (11 to 48) of the DDR-30 as shown 
below. This combination cannot be changed. 



Program 
No. 


, Drum 
Set 


Program 
No. 


Drum 

"* Set 


Program 
No. 


Drum 

* Set 


Program^ 
No. 


Drum 
"* Set 





11 


8 


21 


16 


31 


24 


41 


1 


12 


9 


22 


17 


32 


25 


42 


2 


13 


10 


23 


18 


33 


26 


43 


3 


14 


11 


24 


19 


34 


27 


44 


4 


15 


12 


25 


20 


35 


28 


45 


5 


16 


13 


26 


21 


36 


29 


46 


6 


17 


14 


n 


22 


37 


30 


47 


7 


18 


15 


28 


23 


38 


31 


48 



BankX^ 


ffl 


2 


3 


4 


rS " 


6 


7 


8 


BANC 


1 





1 


2 


3 


4 


5 


6 


7 


2 


8 


9 


10 


11 


12 


13 


14 


15 


3 


16 


17 


18 


19 


20 


21 


22 


23 


4 


24 


25 


26 


27 


28 


29 


30 


31 



* For instance, when the DDR-30 receives Program 
Change number 20, the Drum Set 35 (Bank 3, Set S) 
will be automatically selected. 



34 



* Error Message Table 

• Memory Cartridge 



rnnr mht tmccqt 


r n n t o O nicn mnu 


This is seen if you press the Cartridge Button © 
without the Memory Cartridge connected, or if 
the Memory Cartridge is disconnected while in 
use. 


This is seen if you try to rewrite the memory on 
the Cartridge with the Protect Switch on the 
Memory Cartridge set to ON. 


* Securely connect the Memory Cartridge, then 
repeat the procedure. 


* Set the Protect Switch on the Memory Car- 
tridge to the OFF position, and repeat the pro- 
cedure. 



• MIDI 



MTTlT rr/MMi IMT COU 
1 i±JJ± LUMMUIU L.MM 


mtt/t in ccco ni /co 


This is seen if there is some error during MIDI 
messages' communication. 


This is seen if the buffer memory for transmis- 
sion is overflowed. 


* Press any of the button on the front panel to 
leave the error, then carefully repeat the proce- 
dure. (Refer to "MID! implimentaiton Chart".) 


* Press the MID! Button © to leave the error, 
then carefully repeat the procedure. 



35 





Transmitted 


Recognized 


Remarks 




Basic Default 
Channel Changed 


1 -16* 
1 -16* 


1 -16* 
1 -16* 


* memorized 


Default 
Mode Messaged 
Altered 


OMNI ON/OFF 


1 or 3* 

POLY, OMNI ON/OFF 




Note 

Number True voice 


0-127* 

************** 


0-127 * 
X 




Velocity Note ON 
Note OFF 


O 9nh V - 1-127 
X 9nh V = 


O 9bh V = 1-127 


b = Basic Channel 
n = Inst Channel 


After Key's 
Touch Ch's 


X 
X 


X 
X 




Pitch Bender 


X 


X 




Control 
Change 


X 


X 




Program 

Change True 


O (0-31) 
************** 


O (0-127) 
0-31 




System Exclusive 


O 


O 




System Song Pos 
Song Sel 
Common Tune 


X 
X 
X 


X 
X 
X 




System Clock 
Real Time Commands 


X 
X 


X 
X 




Aux Local ON/OFF 

All Notes OFF 
Mes- Active Sense 
sages Reset 


X 
X 
X 
X 


X 
X 
X 

X 




Notes 


Received messages are usually transmitted without 
mix sw off and MIDI edit mode. 



Mode 1 : OMNI ON, POLY 
Mode 3 : OMNI OFF, POLY 



Mode 2 : OMNI ON, MONO 
Mode 4 : OMNI OFF, MONO 



O : Yes 
x : no 



TRANSMITTED DATA 



Status 

I GDI XXXX 



Second 
Okkk kkkk 



Third Description 

Ovvv vvuv Note ON :»! 

kkkkkkk"0-12? 
www* 1-12? 
vvvvvw»0 (Note OFF 



3. 1. J Acknowledge (ACKl 
Byte 



a 1 1 1 1 0000 
b 0100 0001 
c 0100 0011 

d 0000 nnnn 
f OD10 001D 

9 tilt 01)1 



Description 



Exclusive status 
Roland ID s 
Operation code 
Unit * (Basic channel i 

Format type 

End of System Exclusive 



ion nnnn 



owv WW 



mi odoo 

till 01)1 



wode Messages 

ccccccc»124 :OMNl mode 

OFF 
•125 :OMNS mode 

ON 
wwvwO 

Program Change :»2 
ppppppp«Q-31 :Set 11-48 



System Exclusive Roland 
E0X 



Notes: «i Each Inst 1BD SD TM1..TM4) Is able to set lor each 

channel which has 1-16 channel and memorized 

•2 When pressing SET or BANK UP /down hut ton, 

receiving MIDI program changed data from 
external MIDI Instrument on Its basic channel. 
It will be transmitting program changed data 
that corresponds to the basic channel or each 
INST channel on SET 

When transmitting saae as send before MIDI program * 
It does not send the signal to MIDI OUT. 



RECOGNIZED RECEIVE DATA 



Status 
1 00 1 nnnn 



ion nnnn 



Second 
Okkk kkkk 



Third 
Gvw vvw 



Ovvv ww 



Description 

Note ON (Trigger) 

kkkkkkk.0-127 

vuvvvvv=!-127 



Mode Messages 
ccccccc-124 
•125 

vvvuvvv<>0 



OMN! mode OFF 

" ON 
POLY mode ON 



:Set 1 1 --4* 



111! DOOD 
1111 0111 



Program Change 
PPPPPPP«0~31 
»32-63 
-64-95 
■96-127 



System Exclusive ROLAND 

EOX 



3. 



HANDSHAKING COMUUN I CAT I N 



3.1 Messages type 

3.1.1 Want to send a file (WSFi 

Byte Description 



a 1 II 1 0000 

b 0100 0001 

C 0100 0000 

d D000 nnnn 

f 0010 0010 

g III) oni 



Exclusive status 

Roland SD * 

Operation code 

Unit It (Basic channel i 

Format type 

End of 5ystem Exclusive 



3.1 .2 Request a file IRQFi 
Byte 



Description 



a I 111 0000 

b 0100 D00I 

c 0IDD 0001 

d 0000 nnnn 

f D010 0010 

g 1111 0111 



3.1.3 Data (DAT) 
Byte 



Exclusive status 
Roland ID a 
Operation code 
Unit « (Basic channel) 

Format type 

End of 5ystem Exclusive 



Description 





Exclusive status 






b 0100 0001 


Roland ID * 










operation code 








d 0000 nnnn 


Unit « (Basic 


channel ) 






e 0010 0010 


Format type 










Block * (0-6) 












bbb»0 : 










bbb> ) : 


SD l-B 








bbb-2 : 


TMS 1-8 








bbb-3 ; 


TM2 I -a 








bbb»4 : 


TM3 l-B 








bbb-5 i 


TM4 1-8 








bbb-6 : 


SET 11-88 


(6byte « 32) 


g Oddd dddd 


Data bbb»0-5 ' 
bbb»6 : 


128 bytes 
192 bytes 






Oddd dddd 




Summed value of the 


ill bytes 






in Bloc* 


i , Data ana Check sum 






must be 00h (7blts) 




i 1)11 Dili 


End of System Exclusive 







3.1 .5 End of files lEOFI 

Byte 



Description 



a lltl 0000 

b 0100 0001 

c 01Q0 0101 
d 0000 nnnn 
f 0010 D010 
g 1 11 1 01 1 1 



Exclusive status 

Roland ID H 

Operation code 

Unit a (Basic channel) 

Format type 

End of System Exclusive 



3.1.E Communication error (ERR) 

Byte Description 





a mi oooo 




b 0100 0QD1 




c 0100 11)0 




i DOOD nnnn 




f 001 0010 




g 11)1 011! 


3.1.7 


Rejection (RJC) 




Byte 




a till 0000 




b 0100 0OD1 




c oioo mi 




d 0000 nnnn 




f 0010 0010 




g 111) 0111 


3.2 


Sequence of co 


3.2.1 


Load Sequence 




WSF : 




ACK : 




DAT : 




ACK : 




[ : 3 




t : 3 




EOF : 




ACK : 



Exclusive status 

Roland ID * 

Operation code 

Unit II (Basic channel 1 

Format type 

End of System Exclusive 



Description 



Exclusive 3tatus 

Roland ID « 

Operation code 

Unit t (Basic channel) 

Fornat type 

End of System Exclusive 



Want to sent a file 

Acknowlege 
Data 



If data error 



DAT 
ERR 



.SiL 



R0F 
DAT 
ACK 



EOF 
ACK 



End of file 



Communication error 
„, Rejection -..- 
Request a file 





I 


data err 

DAT : 

ERR : 
RJC : 


.3 




Data format 


bbb 


'0 


5 



(received) 
ttransmi ttedi 
(received) 
(transmitted) 1 



(received) 

(transmitted) 



(received) 
(transit! tted) 
(rnrfiiverti 
( rece'i ved ) 
(transmitted) 
(received) 



(transmitted) 
i received) 



(transmitted) 

(received) 

(transmitted) 



t 




I 


I I 


2 


3 ; 


4 


£ 


6 


7 ■ 1 


8 


1 




1 
1 


SOURCE 1 
NUMBER 1 


ENV 
LEVEL 


ENV I 

DECAY 


ATTAK 
LEVEL 


ATTAK 
DECAY 


SATE! 

LEVEL 


GATE1 I 
TIME 1 


GATE1 
RELES 


1 


D1SP 




1-4 1 


0-98 


1-99 


0-99 


1-89 


0-99 


0-99 i 


1-89 


1 


Data 


] 


0-3 ! 


0-89 


0-9B 


0-9B 


0-98 


0-99 


0-99 1 


0-98 




























l 


9 1 


10 


11 


12 


13 


14 


tS 1 


16 


1 




1 


GATE2 ! 

LEVEL 1 


GATE2 
RELES 


PITCH 


BEND 
DEPTH 


BEND 
DECAY 


BEND 
DYSNS 


EO 1 
TREBLE 


EG 
BA55 




DISP 


l 


0-99 : 


1 -93 


-24-+24 


0-99 


1-99 


0-89 


-6-+6 


-6-*6 




Data 




0-89 ! 


0-96 


48-0 


0-39 


0-98 


0-89 


0-12 


0-12 





1 


: 2 


3 


: A 


1 5 


£ : 


INST 


BO 


: sd 


TMI 


! TM2 


i ma 


TIM i 


D1SP 


l-S 


1 1-6 


1-8 


1 1-8 


i 1-8 


i-fi ! 


Data 


0-7 


! 0-7 


0-7 


: 0-7 


1 0-7 ! 0-7 i 



4.3 Data Formal 

-- LEVEL! , 

GRe: Group number 



GP 


1 


oih 


t 


02h 


1 031) 


04h 


05h 




06h 


INST 


I 


BD 


l 


SD 


1 TMI 


TM2 


TH3 


t 


TM4 



4. Message Type 

4.1 Messages 

4.1.1 Program number (PGR) 

Byte Description 



PG*: Patch number 



s Mil 0000 

b 0100 0001 

c eon oioo 
d ODD0 nnnn 
f 0010 0010 
9 OOlv QDO0 

h 0000 Dggg 

i oooo oooo 
J 000 p PPPP 

k 00OD DOff 

1 1111 0111 



Exclusive status 

Roland ID it 
Operation code 
Unit * (Basic channel i 
Format type 



LV* v«0 


Level I 


v«l- 


Level 2 


GR* vD 


ggg«)-6 




ggg«0 


EP» 




PG* v»D 


P PPPP»0-7 . 


V"! 


P PPPP«Q-lFh 


FN* read 


ff«l 


write 


ff»2 



End of System Exclusive 



4.1.2 Ail Paraneters (APR) 



Byte 


Description 


a 111! OOOO 


Exclusive status 


b OSOO 0001 


Roland ID * 


C 0011 010! 


Operation code 


d 00D0 nnnn 


Unit a (Basic channel i 


f 0010 0010 


Format type 


g OOlv oooo 


LVJL-' 


b OOOO Oggg 


,SS» 


1 Oddd dddd 


value ■ 




v«0 : 16bytes 




V"! : 6bytes 


Oddd dddd 


— ■ 


J III I Olll 


End -of System Exclusive 



4.1.3 Individual Pramater dPfii 

Byte Description 



I 


s 
b 

c 
d 
i 

9 

h 
l 


1111 DODO 

0100 0001 
0O1I 0110 

0000 nnnn 
0010 0010 

OOlv oooo 
0000 Oggg 
0G00 rrrr 




J 
[ 


Oddd dddd 




k 


mi on i 


4.2 


Sequence 


4.2.1 


Set change I 



Exclusive status 

Roland ID 8 

Operation code 

Unit « (Basic channel) 

Format type 

Lva 

GRS 
PR» 

VD 



v=! 



I rrrr«0-!5 

! rrrr»0-5 



value 



End of System Exclusive 



FGR (Level 2 read) 
APR (Level 2) 



Program number 
All Parameters 



(received) 
itransn! tted ) 



1 PC 1 ODh i Olh 


02h 


03h 


04h 


OSh 


06h 


07h 


l Patch 1 I i 2 


3 


4 


5 


6 


7 


fi ■ 


PR*: Parameter number 





PR 


1 00h 1 


Olh 


02h ! 


OSh 


04h 


OSh 


D6h i 


D7h 








1 SOURCE! 
1 NUMBER! 


ENV 
LEVEL 


ENV I 

DECAY 1 


ATTAK 

LEVEL 


ATTAK 

DECAY 


GATE! 
LEVEL 


GATE! 1 

TIME 1 


GATE! 

RELES 


1 

1 




D1SP 


: 1-4 I 


0-B9 


1-99 I 


0-99 


1-99 


0-99 


tl-99 1 


I -SB 


1 




Value 


1 0-3 1 


0-B9 


0-9B 1 


0-99 


0-98 


0-99 


0-99 1 


0-98 








PR 


! 08h 1 


OSh 


OAh 1 


OBh 


OCh 


ODh 


OEh ! 


OFh 


: 






1 GATE2 1 
! LEVEL 1 


GATE2 

RELES 


PITCH 1 

1 


BEND 
DEPTH 


BEND 
DECAY 


BEND 
DYSNS 


EQ _ 1 

TREBLE! 


EQ 
BASS 


! 

i 




DiSP 


! 0-99 i 


I-B6 


-24-+24I 


0-95 


1-99 


0-99 


-6-»6 : 


-6-*6 


i 




Value 


1 0-99 1 


0-98 


48-0 1 


0-99 


0-98 


0-99 


0-12 i 


0-12 " 





— LEVEU . , 
PG#: Set number 



1 PG 


1 


ODh 


Olh 


02h 


OSh 


04h 


05h 


Q6h 




07h 


! SET 


! 


11 


12 


13 


14 


IB 


IB 


17 


t 


18 


+ 


t 




















1 PG 


r 


OSh 


OSh 


OAh 


OBh 


OCh 


ODh 


OEh 


1 


OFh 


1 SET 


l 


21 1 22 1 23 


24 


25 . 


26 


27 


t 


28 




! PG 


1 


IDh 1 llh 


12h 


I3h 


I4h 


ISh 


16h 


I 


17h 


1 SET 


1 


31 


32 


33 


34 


35 


as 


37 


1 


38 




1 PG 




IBh 


IBh 


lAh 


IBh 


ich 


!Dh 


lEh 




IPh 


! SET 


! 


41 ! 42 


43 


44 


45 


46 


47 




48 



PR*: Inst number 



1 PR 


OOh 


i Olh 


! 02h 


i OSh 


1 04h 


! OSh 


: INST 


BD 


! SD 


1 TMI 


1 TM2 


i TM3 


1 TM4 


! B1SP 


1-8 


1 l-B 


t l-B 


1 1-8 


! 1-8 


1 1-8 


!. Value 


0-7 


I 0-7 


1 D-7 


1 0-7 


i 0-7 


1 0-7 



Patch change & Parameter read 



PGR (Level 1 read) 
APR (Level 15 



(received) 
(transmitted) 



1PR (Level 2) 
APR (Level 11 
[ : 3 
C : 3 



Individual parameter 



(recel ved) 
(transmitted) J 



4.2.3 Parameter change 

1PR (Level 1) 

4.2.4 Set write 

PGR (Level 2 write) 



4.2.5 Edit write 

PGR (Level I write) 



Parameter load 
APR (Level I) 



5 


Specifications 




<DDR-30: Digital Drum Module> 




• Drum Set 




• Connectors 


Memory Capacity: 


32 set (4 banks x 8 sets) 


Pad Trigger Input Connectors (x 6) 


Drum Voices: 


6(BD,SD,TM1,TM2, 


Multi Out Jacks (x 6} 




TM3,TM4) 


Mix Out Jacks (L, R) 


Pad Sensitivity: 


Available per voice 


Bank Shift Jack 
Set Shift Jack 


• Drum Sound 




MID! IN Connector 


Bass Drums: 


8 (BD-1 ~ BD-8) 


MIDI OUT Connector 


Snare Drums: 


8 (SD-1 - SD-8) 


MIDI THRU Connector 


Toms 1 : 


8(TM1-1 -TM1-8) 




2 


8 (TM2-1 ~ TM2-8) 


• Power Consumption: 


3 


8 (TM3-1 - TM3-8) 


24W 


4 


8 (TM4-1 ~ TM4-8) 


• Dimensions: 


• Display Window 




483{W) x 88(H) x 300(D) mm 


• MIDI Message indicator 


19"(W) x 3%"(H) x 11%"(D) 


• Memory Cartridge Holder 








• Weight: 


• Parameters 




5 kg/ 11 lb. 6oz 


VOICE: 


Source Number 






Level 


• Accessories: 




Envelope Decay 


Connection Cables Il-250(x2) 




Attack Level 






Attack Decay 


• Options: 


PITCH: 


Pitch 


Drum Pad PD-10 




Bend Depth 


Drum Pad PD-20 




Bend Decay 


Pedal Switch DP-2 




Dynamics Sensitivity 


Memory Cartridge M-16C 


EQUALIZER: 


Treble 
Bass 




GATE: 


Gate Level 1 
Gate Time 
Gate Release 1 
Gate Level 2 
Gate Release 2 




• Performance Control Section 




Edit Write Button 






Set Write Button 






Bank Button 






Set Buttons (1-8 






instrument Button 






Patch Number Button 




Forward Button 






Back Button 






Voice Button 






Pitch Button 






Equalizer Button 






Gate Button 






Sensitivity Button 






Copy Button 






Cartridge Button 






MIDI Button 






Alpha Dial 






Power Switch 







[^Roland 
10479 



D 
D 

30 

i 

CO 

o 



UPC 10478 




^Roland